Bezi Review (2026): Pricing, Features & Honest Verdict
TLDR
Bezi is an AI coding assistant built exclusively for Unity. It indexes your scenes, scripts, and assets, then debugs, writes code, and automates editor work with real project context that generic copilots cannot match. Best for: Unity developers and small game studios. Price: from $20/mo, free plan: no. Rating: 7.4/10.
What is Bezi?
Bezi is an AI assistant that lives inside Unity. Instead of pasting code into ChatGPT and praying, you get a tool that indexes your entire project: scripts, scene hierarchies, components, assets, packages, even your docs. Ask it why a NullReferenceException fires on scene load and it can trace the problem across your scripts and the actual GameObjects involved. Its tagline says it plainly: AI for building real games, not generating them.
The company has an interesting backstory. Bezi started life as a collaborative 3D design tool before pivoting into AI assistance for Unity developers, and the 3D DNA shows in how well it understands scenes rather than just text files. We dug into the current product and it is a focused, serious developer tool: SOC 2 certified, with an explicit promise that your code and IP are never used for model training. That matters in game dev, where studios guard unreleased projects fiercely.
What Are Bezi’s Key Features?
Project-aware context engine
This is the core difference from every generic AI coding tool. Bezi indexes your assets, scenes, packages, and hierarchies in real time. When you ask a question, it answers against your actual project state, not a hallucinated approximation. Debugging issues that span a script, a scene object, and a component is exactly the kind of cross-cutting problem that breaks ChatGPT and that Bezi handles natively. Tools like Cursor can approximate this with an MCP bridge, but Bezi ships it as the default experience.
The practical difference shows up in the copy-paste tax. With a generic assistant, you spend half the conversation describing your setup: which components sit on which objects, what the prefab structure looks like, what packages you have installed. Bezi already knows all of that, so a question like why is this collider not firing gets answered against the real scene instead of a guess. Over a week of development, the saved context-setting alone is measured in hours.
Agent mode
Bezi does not just suggest code, it performs tasks directly in Unity. It can generate scripts that follow your codebase conventions, build quick prototypes, create shaders, and automate repetitive editor workflows. Every change goes through diff review, and you can restore previous states if the agent gets something wrong. That safety layer is essential; we would not trust any AI to mutate a Unity scene without an undo path.
Shader and prototype generation
Shader work is a notorious time sink for gameplay programmers who are not graphics specialists. Bezi generates shaders from plain descriptions and iterates on them in context. The same applies to prototyping: blocking out a mechanic that would take an afternoon of boilerplate can be scaffolded in minutes, then refined by hand. It will not replace a graphics programmer, but it gets non-specialists to a working draft fast. We also like that documentation generation rides along: the same project index that powers debugging can produce docs for systems your team built six months ago and nobody remembers.
Team knowledge and version control intelligence
On the $200/mo Team plan, Bezi adds shared workspaces plus Unity VCS and Perforce intelligence. Perforce support is genuinely rare; most AI coding tools assume Git and fall over in game studios that run Perforce for large binary assets. Team knowledge also persists across projects, so answers improve as your studio uses it. Enterprise contracts add SSO, isolated storage, and custom data deletion SLAs.
How Much Does Bezi Cost?
Bezi starts at $20/mo for the Pro plan, which includes 800 monthly credits, up to 2 workspaces, and access to all models. Advanced is $60/mo with 2,400 credits, Ultimate is $180/mo with 7,200 credits, and the studio-focused Team plan is $200/mo with 3 seats, an 8,000-credit shared pool, and $50/mo per additional seat. Enterprise pricing is custom and annual-only. A free trial gives you 100 credits and one workspace with no credit card required, but there is no permanent free tier.
The credit model is our biggest gripe. Light Q&A use stretches a long way, but agent mode tasks consume credits quickly, and on Pro you can buy on-demand top-ups at API pricing once the 800 run out. Budgeting for it is guesswork until you have a month of usage data. Plan for $60/mo if Bezi becomes part of your daily loop. The math per credit improves as you climb: Pro works out to 40 credits per dollar, Advanced and Ultimate stay at 40, and Team adds collaboration value on top, so the tiers are really about volume and seats rather than discounts.
Context: Unity’s own AI Assistant costs $10/mo on Unity Personal after a 14-day trial and is bundled free with Unity Pro. GitHub Copilot is $10/mo. Cursor is $20/mo. Bezi is the most expensive option in its niche, and it earns that premium only if the project-aware features save you real hours every week.
| Plan | Price | Plan Features | Best For |
|---|---|---|---|
| Pro | $20/mo | 800 monthly credits, up to 2 workspaces, unlimited pages, all models | Solo Unity devs |
| Advanced | $60/mo | 2,400 monthly credits, up to 3 workspaces, on-demand usage at API pricing | Full-time indie developers |
| Ultimate | $180/mo | 7,200 monthly credits, up to 10 workspaces | Heavy daily users |
| Team | $200/mo | 8,000 shared credits, 3 seats included, $50/mo per extra seat, Unity VCS and Perforce intelligence | Game studios |
Who is Bezi Best For?
Use Bezi if Unity is your daily environment and you regularly hit problems that span code and scene state. Solo developers and small studios shipping commercial projects get the most value: the debugging context alone can claw back the subscription cost in one nasty bug hunt. Studios on Perforce should look hard at the Team plan, because almost nothing else in the AI tooling market respects their version control setup.
There is also a learning-curve consideration. Bezi rewards developers who already think in terms of delegating tasks to an agent: describe the bug, review the diff, accept or roll back. If your workflow is strictly autocomplete-style assistance, you will use a tenth of what you are paying for, and a $10 copilot would serve you just as well. The teams that rave about Bezi are the ones treating it like a junior developer with perfect knowledge of the project.
- Use Bezi if you are a full-time Unity developer, your bugs cross scripts and scenes, or your studio runs Unity VCS or Perforce.
- Use Bezi if IP protection matters: SOC 2 certification and a no-training guarantee are table stakes for commercial game work.
- Skip Bezi if you are a hobbyist who codes in Unity a few hours a week. Unity’s $10/mo AI Assistant covers casual use at half the price.
- Skip Bezi if your team ships across Unreal or Godot too. Bezi is Unity-only and will not follow you across engines.
Best Bezi Alternatives
Unity AI Assistant
The official option, formerly Muse. It runs through Unity Cloud, integrates with live project context, and costs $10/mo on Unity Personal, with a 14-day trial; it is included in Pro, Enterprise, and Industry plans. The old Muse pricing was $30/mo, so Unity has gotten aggressive here. It is the obvious first stop for hobbyists, though early reviews suggest Bezi’s indexing and agent workflows still go deeper.
Cursor
Cursor is a general-purpose AI IDE at $20/mo, the same entry price as Bezi. Out of the box it knows nothing about Unity scenes, but community MCP bridges like Coplay’s can wire it into the editor for free. If you want one AI tool across game code, backend services, and tooling scripts, Cursor is the more versatile bet. If you want zero setup and native scene awareness, Bezi wins.
GitHub Copilot
Copilot Pro costs $10/mo and remains the cheapest serious AI pair programmer. For pure C# scripting in your IDE it is excellent value, and there is a limited free tier. But it has no concept of your scene hierarchy, prefabs, or components, so the Unity-specific debugging that justifies Bezi simply does not exist here. Good budget pick for code completion, not a real substitute.
Final Verdict: Is Bezi Worth It?
Bezi earns its 7.4/10 by doing one thing better than anyone: understanding a Unity project as a whole, not as a pile of text files. The agent mode with diff review, Perforce intelligence, and the no-training IP guarantee make it the most studio-ready AI assistant in the Unity ecosystem. We found the gap between Bezi and generic copilots widest exactly where game dev hurts most: bugs that live half in code and half in the scene.
The hesitations are price-shaped. Credits are unpredictable, $20/mo is double Unity’s official assistant, and engine lock-in is total. Our recommendation: take the 100-credit free trial, point it at your gnarliest real bug, and judge it on that. If you ship Unity games for a living, it will probably pay for itself. If you dabble, stick with Unity AI Assistant at $10.
Bezi Pros & Cons
What We Like
- Indexes your actual Unity project (scenes, scripts, assets, packages) so answers reference your real hierarchy, not generic snippets
- Agent mode performs tasks directly in the editor: generating scripts, creating shaders, fixing bugs, with diff review before changes land
- SOC 2 certified and contractually does not train models on your code or IP
- Team plan adds Unity VCS and Perforce intelligence, which almost no AI coding tool supports
What Could Be Better
- Credit-based pricing is hard to predict; heavy agent use burns through the 800 Pro credits fast
- Unity's own AI Assistant costs $10/mo and is included free with Unity Pro, undercutting Bezi on price
- Unity-only: useless if your studio also ships Unreal or Godot projects
Bezi FAQ
What is Bezi?
Bezi is an AI assistant built specifically for Unity game development. It indexes your project's scripts, scenes, assets, and packages, then uses that context to debug issues, generate code in your conventions, create shaders, and automate repetitive editor work.
How much does Bezi cost?
Bezi starts at $20/mo for the Pro plan with 800 monthly credits. Advanced is $60/mo (2,400 credits), Ultimate is $180/mo (7,200 credits), and the studio Team plan is $200/mo with 3 seats and 8,000 shared credits. There is a free trial with 100 credits but no permanent free plan.
Is Bezi worth it?
Yes, if you live in Unity. Project-aware debugging and agent mode save real hours versus pasting code into ChatGPT. If you only need occasional script help, Unity's $10/mo AI Assistant or a generic copilot is cheaper.
What are the best Bezi alternatives?
Unity AI Assistant is the official option at $10/mo on Unity Personal. Cursor is a $20/mo general AI IDE you can bridge into Unity via MCP. GitHub Copilot at $10/mo covers C# scripting but knows nothing about your scenes.
Does Bezi offer a free plan?
No permanent free plan. There is a free trial with 100 credits, 1 workspace, and limited model access, no credit card required.
Who is Bezi best for?
Unity developers and small-to-mid game studios who want an AI agent that understands their whole project. Solo hobbyists on a budget should look at Unity's own AI Assistant first.






